Are You Afraid of the Dark (19999) - Episode List
Season 1
| Season | Episode Number | Title | Descripton | Writers | Directors |
|---|---|---|---|---|---|
| 1 | 1 | THE TALE OF THE FOREVER GAME | Three children become trapped in a mystical forest and find that their only hope of escape lies in playing a perilous game. | ||
| 1 | 2 | THE TALE OF THE MISFORTUNE COOKIE | David yearns for a fresh start. When he stumbles upon an old, mysterious fortune cookie in his parents' restaurant, his desire is unexpectedly fulfilled. | ||
| 1 | 3 | THE TALE OF THE VIRTUAL PETS | The "Diggers" are the latest addition to the Virtual Pets lineup, but Isobel and Kate soon discover that these pets have a life of their own. | ||
| 1 | 4 | THE TALE OF THE ZOMBIE DICE | Mr. Click owns a video game arcade, which is a fun destination. However, visitors should be aware that if he challenges you to a game and you lose, you may never be seen again. | ||
| 1 | 5 | THE TALE OF THE GRUESOME GOURMETS | |||
| 1 | 6 | THE TALE OF JAKE THE SNAKE | Wiley becomes a skilled hockey player with the aid of a unique hockey stick. However, as is often the case, there is a price to pay for this newfound talent. | ||
| 1 | 7 | THE TALE OF THE HUNTED | Diana's father is a hunter, and she has begun accompanying him on nighttime hunts. However, on one magical night, Diana's experience takes a surprising turn as she finds out what it's like to be "the hunted". | ||
| 1 | 8 | THE TALE OF THE WISDOM GLASS | Allan, a wealthy teenager, steals a computer game called "Wisdom," and as a result, he and his friend Jimmy are unexpectedly put on trial in a most unusual and bizarre courtroom setting. | ||
| 1 | 9 | THE TALE OF THE WALKING SHADOW | Ros wants to participate in his high school's production of Macbeth, but he is held back by stage fright, which rapidly escalates into full-blown terror. | ||
| 1 | 10 | THE TALE OF THE OBLIVION | Max and his twin sister Shelly have a strained relationship. Max's desire for Shelly to leave him alone is finally fulfilled when he purchases a peculiar eraser that unexpectedly erases more than just words. | ||
| 1 | 11 | THE TALE OF THE VAMPIRE TOWN | Adder travels to Wisteria, a town shrouded in legend as the home of a fabled vampire. To his surprise, he discovers that sometimes these tales of old have a basis in reality. | ||
| 1 | 12 | THE TALE OF THE SECRET ADMIRER | Maggie doesn't have many friends. Her excitement reaches a peak when she discovers she has a secret admirer, but this enthusiasm is short-lived. | ||
| 1 | 13 | THE TALE OF BIG FOOT RIDGE | Dani's friend Gina went missing while snowboarding. When Dani experiences strange visions of Gina, she is unsure whether they are a sign of her friend's spirit or something more ominous. |
Season 2
| Season | Episode Number | Title | Descripton | Writers | Directors |
|---|---|---|---|---|---|
| 2 | 1 | THE TALE OF THE SILVER SIGHT: PART 1 | Gary, the former president of the Midnight Society, has a disturbing dream in which he visits the present day, only to be met by a demonic-looking figure and then his grandfather, Gene, who is frantic and begging for help. The next day, Gary receives a phone call from his grandmother, informing him that Gene has passed away and left him a mysterious package.
Gary and his brother Tucker visit their grandfather's house, where they find a piece of a record and a note with a cryptic message. The note explains that it is one of five pieces, and that their grandfather had been trying to find a way to destroy an evil magic charm called the Silver Sight. The original Midnight Society, of which their grandfather was a member, had brought the Silver Sight to life, but soon realized its dark nature and the trouble it was causing. Their grandfather's last request was for the Silver Sight to be found and destroyed, as it had caused him a heart attack due to his worry about its possible return. Gary and Tucker decide to visit the New Midnight Society, who agree to help them locate the remaining four members of the 1937 Midnight Society. These members possess the other record pieces, which were given to them by a traitor within their group who had hidden the Silver Sight and left clues in case it ever needed to be destroyed. The brothers visit General Liang Candle, a member of the New Midnight Society, in search of information. However, before they can obtain the record piece, they receive a frantic phone call from Grandma Aggie. Her home has been broken into by a masked intruder, who is searching for a record piece. After returning to the General's house, Tucker is approached by a mysterious boy who warns him to stay away. Meanwhile, Tucker discovers the record piece he was looking for, but is subsequently attacked by the suits of armor in the room while trying to retrieve it. |
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| 2 | 2 | THE TALE OF THE SILVER SIGHT: PART 2 | Quinn visits Donna Tilton's former address, but instead finds a junkyard owned by Vince, Donna's ex-boyfriend. Vince had been unlucky, and their relationship had suffered as a result. Meanwhile, Megan searches for the family of Eleanor Gregory's son, who live in a hidden underground dwelling after their stock-market fortune was lost. A truck crashes into Vince's office, putting him and Quinn in danger. Vince realizes that the Silver Sight's evil power is resurfacing and advises Quinn to abandon his search. However, Vince agrees to give Quinn a piece of the record if he can retrieve a drawing of Donna that was stolen by Liang Candle.
Megan tries to gather information about the Gregorys, but they become hostile when she mentions the Silver Sight. Their son, Jim, is initially unwilling to help but eventually agrees to assist Megan. When Megan returns, she catches Liang Candle ransacking the Gregorys' home in search of the record, and she suspects him of being a traitor. The boy who had guided Megan to the Gregorys' underground home is found caught in the train tracks, just before he disappears and warns Megan not to pursue the Silver Sight. After this incident, Megan is hit by a train. Quinn retrieves a picture of Vince from his junkyard office, but is approached by the same mysterious boy who advises him against searching for the record. The boy then transforms the sketch. On his way out of the junkyard, Quinn is chased by the same dog that had previously attacked him, which had initially been seen chasing him in... |
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| 2 | 3 | THE TALE OF THE SILVER SIGHT: PART 3 | Andy and Vange learn about Bruce McGorrill from his brother Bob. However, they discover that Bruce left behind a record, not in the amusement park Playland as Bob thought. Instead, the record contains a clue that leads them to a well, where Vange finds the record. But, as she begins to unbury it, something malevolent attacks.
The record plays a message from Gene, warning against a demon and urging the group to work together and identify their true enemy. They eventually track down the background music and physical clues, which lead them to a carnival carousel. There, they find the Silver Sight. However, they are confronted by two opposing forces. The odd boy, who has been seen by everyone except Gary and Andy, encourages them to use the Silver Sight for personal gain. Meanwhile, Liang Candle appears, revealing that he broke into the brothers' grandmother's and the Gregorys' homes. The six members of the group are unsure who is truly evil, but they must make a choice to stop whatever force killed the original Midnight Society. |
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| 2 | 4 | THE TALE OF THE LUNAR LOCUSTS | Jake meets a beautiful new girl at school who takes a particular interest in his ring. At first, Jake is smitten with her, but as he gets to know her better, he begins to notice something unusual. She doesn't seem to be from around his neighborhood or town, and when he asks her about her background, she reveals that she's not even from the same planet. | ||
| 2 | 5 | THE TALE OF THE STONE MAIDEN | When Julie breaks up with her boyfriend Kevin, he suddenly vanishes into thin air. Determined to uncover what happened to him, Julie delves into a centuries-old legend that may hold the key to his disappearance. However, a mysterious statue in the park seems to have its own agenda for Kevin, threatening Julie's efforts to bring him back. | ||
| 2 | 6 | THE TALE OF HIGHWAY 13 | When Justin needed a new mirror for his car, Craig, his friend, bought an old car from a junkyard to replace it. However, instead of fixing it up, they decided to take it for a drive. Along the way, they stopped at a diner that had recently been renovated. There, they ran into a pair of people they had met at the junkyard who seemed to know a lot about the car. They also met a truck driver who was an old acquaintance of theirs, but this time, he was acting as a warning to the car's current owners, advising them to steer clear.
Craig saw this as an opportunity to prove himself to the truck driver, who had always been a thorn in his side. The chance came when they found themselves unable to shake the truck driver, who was determined to block their path. It seemed like a never-ending chase, until they stumbled upon the fact that the truck driver had a personal stake in their predicament. It turned out that the car's previous owners had started a racing challenge many years ago, but it ended in tragedy. The truck driver had been a part of the challenge, and now he was waiting for the current owners to complete it. |
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| 2 | 7 | THE TALE OF THE REANIMATOR | Julie works for Mr. Doyle at his plant store. While he's a pleasant person, she has noticed that he's an unusual individual. During her time in his workshop, Julie discovers that he's experimenting with a potion that has the extraordinary ability to revive dead plants. Her curiosity gets the better of her, and she wonders what would happen if this potion were poured over a grave. | ||
| 2 | 8 | THE TALE OF THE TIME TRAP | Jason purchases an ancient lamp from Sardo at his Magic Mansion, which surprisingly contains a genie that will grant his every wish. However, this genie is not ordinary; each wish Jason makes will come at a steep price. | ||
| 2 | 9 | THE TALE OF THE PHOTO FINISH | Chandler and Alex, two friends, both audition for membership in the Lions Society, a school organization. However, only Chandler is accepted, leaving Alex behind. As part of his initiation, Chandler is tasked with pulling off a prank by stealing a painting from the library. Instead, he stumbles upon an old photograph that appears to be changing. The strange thing is that someone is still taking pictures within the image, and if this person takes a picture of you, there's a possibility you might disappear altogether. | ||
| 2 | 10 | THE TALE OF THE LAST DANCE | Tara plays the violin with remarkable beauty. Her skill has caught the attention of someone who has fallen deeply in love with her. However, this person lives in underground caves and is not a normal human being. He is obsessed with the idea of possessing Tara exclusively and will stop at nothing to make her his. | ||
| 2 | 11 | THE TALE OF THE LASER MAZE | Ashley and Kara, athletic twin sisters who thrive on competition, are drawn to a new and unique form of laser tag. Unbeknownst to them, this game is not just a fun way to test each other's skills, but rather a form of preparation for a far more daunting competition - one that takes place beyond Earth. | ||
| 2 | 12 | THE TALE OF THE MANY FACES | Emma has always dreamed of becoming a model, but she's always been held back by self-doubt - she doesn't think she's pretty enough. However, her life takes an unexpected turn when she meets Madame Visage, a mysterious woman who is captivated by Emma's beauty. So taken is Madame Visage that she becomes obsessed with acquiring Emma's face, considering it to be absolutely beautiful. | ||
| 2 | 13 | THE TALE OF THE NIGHT NURSE | AJ and her bossy sister Nikki notice strange figures at their grandfather's house that seem to be going to a party, only to disappear shortly after. Their grandfather asks questions that imply he knows who they are, but claims they don't exist. The sisters eventually deduce that these figures are ghosts.
Further investigation reveals that years ago, a girl named Emily had a birthday party at the house, but it ended in tragedy when she was accidentally killed by her nurse. The sisters realize that Emily's ghost is trying to communicate with them. However, their efforts to contact Emily are complicated by the presence of another ghost - the nurse who murdered Emily. The nurse's spirit is still driven by a desire to kill, and is searching for a new victim. The sisters also discover that Emily's dress has a strange property: anyone wearing it will be transported back in time to the day of her accident. |